Long Over Due Server Update

We’ve done a major update of the server. Please report issues to [email protected].

People have been reporting issues with characters getting stuck or losing equipment until the server is restarted. Hopefully, that’s all fixed now.

Weekly Server Update – January 6, 2017

Hey guys,

Sorry for the lack of an update in the last month or so, there were no pressing issues with the server (currently over 30 days of uptime) and holidays got in the way. Anyways, this is a fairly big update:

Major Changes:

  • Many percentages & formulas were adjusted to better reflect crit, dodge, parry and block.
  • Night Elves had double +1% dodge applied erroneously.
  • You are now unable to dodge, parry or block when feared, stunned, etc
  • Fixed auras that would cause you to be able to parry without weapons, block without shields, etc.
  • Fixed weirdness when dealing with negative chances for certain effects
  • Fixed some issues with magic resistances, particularly at low levels
  • Map generator had small fixes that should allow better Line of Sight calculations, allow you to jump over small fences, as well as de-aggroing but keeping you in combat.
  • Bunch of stability fixes (although seems like we don’t need them), particularly some crash-on-exit issues for the server that should allow for the server restarting to be more consistent.

Weekly Server Update – December 4 2016

Hello everyone,

First off I would like to apologize for the delay in getting this out, unfortunately I had some family issues arise and have had to deal with that and have been unable to push out any updates (even some ones that I had working). On a good note however, there have been some major headways to fix the major stability issue that we are seeing, and I am hopeful that we can significantly reduce the number of crashes in the next week or so. Now, onto the patch notes:

Major Changes

  • AHBot crashes fixed, AHBot is renabled now
  • Major fixes to network code to prevent crashes
  • Many minor fixes to Naxxramas
  • Pet revive/summon fixes
  • Mind Control should now work against players in PVP
  • Another authentication bypass issue resolved

There were many minor fixes (84 commits in total), mostly centering around stability due to the way the networking code is handled and crashes due to Mind Control like effects.

Weekly Server Update – November 13 2016

Hello everyone,

With the new site comes a new weekly update to the server. While updates were happening to the server codebase before, it was never on a regular basis and there was never a list of what has changed. These updates will be posted on the weekend, listing all the changes made throughout the previous week.

Now, onto the changes for this week:

  • Database updates
    • Stratholme had a major rehaul, with much of the instance being redone, some completely from scratch.
    • Much of the NPC equipment was fixed/changed
    • Major fixes to the pet system
    • Many other minor fixes
  • Core updates
    • Fixed 2 major causes of crashing, so hopefully the server will be much more stable now. Unfortunately the Auction House Bot was one of the major causes of crashes, so it has been disabled for now.
    • Authentication bypass was fixed
    • Calculations for experience were changed to better reflect those of Classic
    • There should be no more damage from falling after stopping at the end of a flight path
    • Fix to talents that required a global talent reset.
    • Many other minor fixes

As you can see there is a fair amount that changed, but an even larger number of changes are not listed. With these updates becoming more regular we will be able to give a more detailed listing of what changes were made.